Read mood before touching the price
The demo tutorial surfaces mood cues such as extremely interested, likes it and slightly interested. Use those as your risk signal. A buyer who is already excited gives you more reason to test a higher offer than one who barely wants the item.

Patience is your real limit
Every offer costs some patience, and a customer counteroffer drains more. When the meter empties, the game gives you a last chance to close the deal. That means endless tiny price bumps are not free—they spend the resource that keeps the negotiation alive.

Customer type changes behavior
The tutorial calls out different customer groups, including peasants, soldiers and royalty, with different haggling behavior. The full Steam description also names merchants and knights among the clientele. Learn the behavior you can actually observe in the demo instead of assuming one percentage works for everyone.

A practical decision rule

