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Fantasy Weaponsmith Simulator Weapon Attributes

Quality is the clearest value stat in the demo: better crafting quality raises market value. Other characteristics—including attack speed, durability and weight—do not simply act as a flat sale-price multiplier; they help determine whether a customer wants the weapon. Part pieces can roll different bonuses, so check the actual item instead of assuming every copy is identical.

✓ Verified for DemoSep 24, 2026
Official Fantasy Weaponsmith Simulator weapon gameplay screenshot
Official Steam image · Fantasy Weaponsmith Simulator
On this pageQuality: your craftsmanship scoreDesire stats: what makes the right buyer carePopular attributes rotatePart rolls are not carbon copiesEngravings: one permanent stat stamp
01

Quality: your craftsmanship score

The post-craft panel describes quality as a reflection of how well the weapon was made. Higher quality raises market value, which makes the anvil and grindstone timing more than cosmetic minigames.

Official Fantasy Weaponsmith Simulator gameplay screenshot
Official weapon and shop gameplay
02

Desire stats: what makes the right buyer care

Attack speedCustomer preference / build characteristic
DurabilityCustomer preference / build characteristic
WeightCustomer preference / build characteristic
Damage typesCan appear in current demand and part bonuses

The demo tutorial separates “value” from characteristics that drive customer desire. That distinction matters: a weapon can be well-made yet still be a poor fit for the person walking into the shop.

Official Fantasy Weaponsmith Simulator demo screenshot
Demo weapon crafting and inspection
03

Popular attributes rotate

The town’s popular attributes change every few days in the current demo. The UI can surface the current set, and examples include neutral damage, slashing, heavy, balanced or indestructible. Do not build a permanent tier list from one in-game day.

Official Steam feature image showing crafted weapons and materials
Official Steam stats feature art
04

Part rolls are not carbon copies

Components purchased from the same category are not always statistically identical. Before assembling a commission or a high-value display weapon, compare the actual modifiers on the parts in front of you.

Rule of thumb: demand first, part roll second, crafting quality third. You need all three to line up for an efficient sale.

Official Fantasy Weaponsmith Simulator gameplay screenshot
Official inventory and equipment gameplay
05

Engravings: one permanent stat stamp

The Engraving Station is the newest documented layer on top of normal crafting, and the developer’s September 22, 2026 devlog gives the rule that matters most: a weapon can be engraved once, and the engraving is permanent. The name you give the weapon can be changed as often as you like; the lore cannot.

Each lore grants its own stat buffs and stamps a matching tag on the weapon — “Dwarven”, for example. The same devlog says engravings push a weapon’s arena potential up and often its gold value with it, so the decision to engrave is really a decision about where the weapon is going: a commission order, a display slot, or a fighter in the arena.

DwarvenGreatly increases durability, at the cost of a heavier blade
ElvishMore attack speed, and a smaller dodge penalty for your fighter
NomadMore durability, traded against attack speed

Exact numbers are not published, so work from the direction of each trade instead of a formula. Durability, attack speed and weight pull against each other in the arena, where weight reduces dodge — a lore that fights the weapon you already built is a net loss.