Quality: your craftsmanship score
The post-craft panel describes quality as a reflection of how well the weapon was made. Higher quality raises market value, which makes the anvil and grindstone timing more than cosmetic minigames.

Desire stats: what makes the right buyer care
The demo tutorial separates “value” from characteristics that drive customer desire. That distinction matters: a weapon can be well-made yet still be a poor fit for the person walking into the shop.

Popular attributes rotate
The town’s popular attributes change every few days in the current demo. The UI can surface the current set, and examples include neutral damage, slashing, heavy, balanced or indestructible. Do not build a permanent tier list from one in-game day.

Part rolls are not carbon copies
Components purchased from the same category are not always statistically identical. Before assembling a commission or a high-value display weapon, compare the actual modifiers on the parts in front of you.
Rule of thumb: demand first, part roll second, crafting quality third. You need all three to line up for an efficient sale.

Engravings: one permanent stat stamp
The Engraving Station is the newest documented layer on top of normal crafting, and the developer’s September 22, 2026 devlog gives the rule that matters most: a weapon can be engraved once, and the engraving is permanent. The name you give the weapon can be changed as often as you like; the lore cannot.
Each lore grants its own stat buffs and stamps a matching tag on the weapon — “Dwarven”, for example. The same devlog says engravings push a weapon’s arena potential up and often its gold value with it, so the decision to engrave is really a decision about where the weapon is going: a commission order, a display slot, or a fighter in the arena.
Exact numbers are not published, so work from the direction of each trade instead of a formula. Durability, attack speed and weight pull against each other in the arena, where weight reduces dodge — a lore that fights the weapon you already built is a net loss.
